Garage Environment Fly-Around
This is a video for the scene that shows a few angles of the room. It is a simple, cubic room made in Unreal Engine 5 that uses a mix of wall meshes made in Maya, and marketplace assets (such as models and materials) to create the Garage from a fresh level.
Image of the room during its "construction". I made sure to optimize the scene with decals, as it didn't need to be a heavy scene for render times.