Nicholas Garber
Level Design / Environment Art Portfolio
Nicholas Garber
Level Design / Environment Art Portfolio
Level Design / Environment Art Portfolio
Level Design / Environment Art Portfolio
I have a Bachelor's degree in Game Art from Fullsail University. During my studies, I gained expertise in using programs such as Maya, ZBrush, Unreal Engine, and Substance. My studies began August 2021, and since graduated in May 2024.
I currently don't have any professional work experience in the industry, coming fresh off the press from getting my Bachelor's. But I'm very eager and excited to walk my first steps!
I have expertise in using Maya to model, UV, render, and export models to other programs. I am proficient in using Adobe Creative Suite, such as Substance Painter, Substance Stager, and Photoshop. I can work with ZBrush to import models and sculpt them for a high-to-low poly workflow. I also have experience working with Radiant Level Editor and its Asset Property Editor.
If you'd like to get in contact with me, whether for any business inquiries or professional work, you can send me an email using the contact form below!